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Nick Barone
Nick Barone
Lead Environment Artist
Crystal Lake, United States

Summary

Nick Barone
Nick.Barone19@gmail.com

Skills
Outsource Pipeline, 3ds Max, Maya, Substance Painter, Photoshop, Perforce, Unreal, Unity, Vray , HTML, CSS , Python

Experience 2022 - Present
Art Director
Lost Boys Interactive

Art Outsource Manager
Level Ex · Full-time Level Ex · Full-time
Jul 2021 - Present · 9 mos
Manage Outsource Pipeline

Wargaming Chicago, Chicago, IL, Oct 2016 – Present
3D Tank Artist
Create 3D Assets based on concepts
Create Art pipeline between tank team, game design, and outsource
Assist with script (python, maxscript) implementation and design
Import assets and set up shaders into Despair and Unreal
Review outsource assets for implementation

U.S. Army / Keybridge Technologies, Newport News, VA , Oct 2014 – 2016
3D Artist
 Create 3D Military Hardware based off blueprints
 Translate design ideas into training simulation games
 Import assets and set up shaders into Unity and VBS ( Arma 3 engine)
 Holds Secret Security Clearance

Floored, New York , NY, Oct 2013 – 2014 (www.floored.com)
3D Artist
 Create, Build and Design buildings from client information
 Translate 3d CAD Drawings, into 3dsmax & unity game engine
 Convert 3dsmax file to Unity Web Browser

McHenry School District 15, Mchenry, IL 60050 – Feb 2012 – 2014
Graphic Artist ‐ Web Designer ‐ Support Technician
 Create, Build and Design new district website and school sites
 Create Graphics 2d/3d for presentations and conferences
 Support Central Office staff with technology problems and issues

McHenry County College, Crystal Lake, IL 60014 – Jan 2011 – Jan 2012
Instructor of DGM (Digital Media) & CIS (Computer Information Systems)
 Taught Multiple College Courses including
o Introduction to Photoshop, 3dsmax
o A+ Certification Prep Class, Computer Literacy

W Goaltending, Freelance – Dec2011 – Jan 2013(www.wgoaltending.com)
3D Artist & Animator
 Created 3D Hockey Rink to be used for animation in instructional DVD
 Created Flyby Animations for proof of concept

Education
B.S., Game Art & Design, Illinois Institute of Art – Schaumburg ‐ Spring 2010
CompTIA A+ Certification (220‐701, 220‐702)

Skills

3D ModelingProp ModelingWeapon ModelingPBR Texturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Quixel Suite
Quixel Suite
Perforce
Perforce

Experience

  • Lead Environment Artist at Jackalyptic Games
    Remote
    December 2024 - Present

  • Art Director at Lost Boys Interactive
    January 2022 - September 2024

  • 3D Vehicle Artist at Wargaming
    Chicago
    October 2016 - January 2022

    3D Tank Artist

    Create 3D Assets based on concepts

    Create Art pipeline between tank team, game design, and outsource

    Assist with script (python, maxscript) implementation and design

    Import assets and set up shaders into Despair and Unreal

    Review outsource assets for implementation